Week 5
FUTURE WARZ » Devlog
Over the last week I’ve created the vast majority of the enemies. This has been done by a similar process to my previous sprites. Creating a rough sketch using Adobe animate and then converting them into piskel and compressing them to the point where they match the games aspect ratio and then I make adjustments to the character.
I’ve created sprites for all of the major enemies which will be attached above. I found this process went okay however I did find difficulty getting the movement right for the more humanoid enemies. I feel in the future that taking images of human movement and then rotoscoping it would be a better approach.
FUTURE WARZ
Status | Released |
Author | Tyrese Hague |
Genre | Shooter, Platformer |
Tags | 2D, Difficult, Pixel Art |
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