Week 14
The first thing I did this week was create an enemy so that the player damage would do more than just exist. This required creating an actual enemy that could take damage. Which lead on to creating the first enemy. I decided the best one to do first would be the dasher as I felt it would be the simplest to implement. I did this by creating a line movement script that told whatever entity it was attached to to lunch across the screen at a set speed. This ended up not lining up 100% with the game as the player needs to be near The enemy. I then decided to add a small part to it that checked how far away the player was from the enemy before they set off at a particular distance.
Another thing I implemented was that the enemies will flash why when they take damage. This is built into the enemy health script so I will not need to add it to every single separate enemy. I’ve been quite happy with the progress made this week however I do think I will need to step up my work ratio a little bit in the coming weeks to meet the deadline.
FUTURE WARZ
Status | Released |
Author | Tyrese Hague |
Genre | Shooter, Platformer |
Tags | 2D, Difficult, Pixel Art |
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