Week 16
FUTURE WARZ » Devlog
This week I imported the cut scenes so that they function as intended, I created all the levels as rough draft without the background is however they function as the levels will just without some of the details.
I made some tweaks to the enemy line movement scripts that it functions more as intended as the previous script has a tendency to bug out occasionally.
Finally I imported the 3-D model and font into the game. This allowed for the main menu to be complete as well as in game text being more visually coherent with the rest of the game.
I have started testing the game and I’m monitoring any bugs.I believe the game will be finished next week. Matching the dead line
FUTURE WARZ
Status | Released |
Author | Tyrese Hague |
Genre | Shooter, Platformer |
Tags | 2D, Difficult, Pixel Art |
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